New Releases |
Hidden Object Games |
Match 3 Games |
Time Management Games |
Strategy Games |
Puzzle Games |
Card Games |
Action Games |
Word Games
Clockwork Tales: Of Glass and Ink Walkthrough 4
Clockwork Tales: Of Glass and Ink Walkthrough 4
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Clockwork Tales: Of Glass and Ink Walkthrough 4
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Clockwork Tales: Of Glass and Ink Walkthrough 4 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Speak to the barmaid (N) and soldier (O).
Go upstairs.
Examine the dollhouse and place the DOLLHOUSE WINDOW, DOLLHOUSE ROSETTE and DOLLHOUSE DOOR on it. Select the dollhouse to trigger a puzzle (P).
Retrieve the items pictured in the upper middle to help the dolls.
To solve the puzzle, select the items in the numbered order and place it on its matching colored location.
Take the KEY TO ROOM 2 (Q).
Go left into Inks Room.
Examine the bed and place CROW HEAD and CROW WING on Matthew. Select Matthew twice; take the DEAD POWER CUBE (R).
Back out.
Examine the door plate and place the DOORKNOB on it; use the KEY TO ROOM 2 in the keyhole. Select the key or knob (S).
Go right into Room 2.
Examine the suitcase to trigger a puzzle (T).
Speak to the barmaid (N) and soldier (O).
Go upstairs.
Examine the dollhouse and place the DOLLHOUSE WINDOW, DOLLHOUSE ROSETTE and DOLLHOUSE DOOR on it. Select the dollhouse to trigger a puzzle (P).
Retrieve the items pictured in the upper middle to help the dolls.
To solve the puzzle, select the items in the numbered order and place it on its matching colored location.
Take the KEY TO ROOM 2 (Q).
Go left into Inks Room.
Examine the bed and place CROW HEAD and CROW WING on Matthew. Select Matthew twice; take the DEAD POWER CUBE (R).
Back out.
Examine the door plate and place the DOORKNOB on it; use the KEY TO ROOM 2 in the keyhole. Select the key or knob (S).
Go right into Room 2.
Examine the suitcase to trigger a puzzle (T).