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Clockwork Tales: Of Glass and Ink Walkthrough 7
Clockwork Tales: Of Glass and Ink Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Clockwork Tales: Of Glass and Ink Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Clockwork Tales: Of Glass and Ink Walkthrough 7 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Examine the window and give the LIQUOR LICENSE to the soldier; take the INN SUPPLIES (K).
Go to the Gearwheel Inn.
Give the INN SUPPLIES to the barmaid (L).
Examine the right side of the bar to trigger a puzzle (M).
Make the drink per the directions.
To solve the puzzle, select the following: C-E, E-D, B-E, E-F, E-D, (F will empty automatically), A-F, F-E, A-F, F-E and F-D.
If you need to empty a vial you can use the drain (G).
Open the mixer compartment (D); take the ‘STEAM HORSE’ DRINK.
Give the ‘STEAM HORSE’ DRINK to the soldier; take the HELMET (N).
Go upstairs and enter Room 2.
Place the MILITARY JACKET, SOLDIER’S TROUSERS and HELMET on the dummy; select the uniform (O).
Go to the Zeppelin Landing.
Examine the window and give the LIQUOR LICENSE to the soldier; take the INN SUPPLIES (K).
Go to the Gearwheel Inn.
Give the INN SUPPLIES to the barmaid (L).
Examine the right side of the bar to trigger a puzzle (M).
Make the drink per the directions.
To solve the puzzle, select the following: C-E, E-D, B-E, E-F, E-D, (F will empty automatically), A-F, F-E, A-F, F-E and F-D.
If you need to empty a vial you can use the drain (G).
Open the mixer compartment (D); take the ‘STEAM HORSE’ DRINK.
Give the ‘STEAM HORSE’ DRINK to the soldier; take the HELMET (N).
Go upstairs and enter Room 2.
Place the MILITARY JACKET, SOLDIER’S TROUSERS and HELMET on the dummy; select the uniform (O).
Go to the Zeppelin Landing.