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Dark Cases: The Blood Ruby Walkthrough 9
Dark Cases: The Blood Ruby Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Dark Cases: The Blood Ruby Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Dark Cases: The Blood Ruby Walkthrough 9 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Put down the 2 RECORD PIECES (B); apply the GLUE to the record.
Connect the CRANK to the device (C); turn the crank.
Turn the gramophone (purple); take the WINDING KEY (D).
Go to the Attic.
Insert the WINDING KEY into the slot (E); turn the key.
Play the mini-game.
Solution: 1-16.
Take the HOOK (F).
Go to the Study.
Cut the glass with the GLASS CUTTER (G); take the BOY FIGURINE (blue).
Go to the Attic.
Put down the BOY FIGURINE (H); take the ROPE (I).
Combine the HOOK and the ROPE to receive the ROPE WITH A HOOK.
Go to the Study.
Connect the ROPE WITH A HOOK to the wall (J).
Move forward to the Garden.
Put down the 2 RECORD PIECES (B); apply the GLUE to the record.
Connect the CRANK to the device (C); turn the crank.
Turn the gramophone (purple); take the WINDING KEY (D).
Go to the Attic.
Insert the WINDING KEY into the slot (E); turn the key.
Play the mini-game.
Solution: 1-16.
Take the HOOK (F).
Go to the Study.
Cut the glass with the GLASS CUTTER (G); take the BOY FIGURINE (blue).
Go to the Attic.
Put down the BOY FIGURINE (H); take the ROPE (I).
Combine the HOOK and the ROPE to receive the ROPE WITH A HOOK.
Go to the Study.
Connect the ROPE WITH A HOOK to the wall (J).
Move forward to the Garden.