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Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough 6
Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Dark Tales: Edgar Allan Poe's The Gold Bug Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* examine the window; take the HANDKERCHIEF (Z).
* Use the PLIERS to get the BLOODY NAIL (A) and take the RULER (B).
* Examine the fireplace; take the PARCHMENT (C).
* Examine the roll top desk and use the RULER on the lid (D).
* examine the opened desk and place the PARCHMENT on it to trigger a puzzle.
* Clear the board by matching available pairs.
* See screenshot for examples (E).
* Take the DECIPHERED PARCHMENT.
* Back out.
* Give the DECIPHERED PARCHMENT to Mr. LeGRrand (F).
* Pet Arthur the dog and he will be added to your toolbar (G), He will be able to assist you in sniffing items in your inventory that have a paw print.
* Go through the door on the right.
* Use the PLIERS to get the BLOODY NAIL (A) and take the RULER (B).
* Examine the fireplace; take the PARCHMENT (C).
* Examine the roll top desk and use the RULER on the lid (D).
* examine the opened desk and place the PARCHMENT on it to trigger a puzzle.
* Clear the board by matching available pairs.
* See screenshot for examples (E).
* Take the DECIPHERED PARCHMENT.
* Back out.
* Give the DECIPHERED PARCHMENT to Mr. LeGRrand (F).
* Pet Arthur the dog and he will be added to your toolbar (G), He will be able to assist you in sniffing items in your inventory that have a paw print.
* Go through the door on the right.