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Dark Tales: Edgar Allan Poe's The Masque of the Red Death Walkthrough 4
Dark Tales: Edgar Allan Poe's The Masque of the Red Death Walkthrough 4
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Dark Tales: Edgar Allan Poe's The Masque of the Red Death Walkthrough 4
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Dark Tales: Edgar Allan Poe's The Masque of the Red Death Walkthrough 4 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Talk to the man (Q).
Zoom into the painting; take the FISHLING LINE AND HOOK (R).
Zoom into the desk; take the TRAIN CARRIAGE (S) and the article (green).
Play the HOP.
Zoom into the clock, open it, and take the clock hands (T).
Take the honey dipper, dip it into the honey jar, and take the honey (U).
Take the corkscrew, use it to pull out the cork from the bottle, and take the cork (V).
Take the candle, put it into the holder, and take the candlestick (W).
You will receive the MILK.
Walk down twice.
Zoom into the door; put the 2 WHEELS and the TRAIN CARRIAGE into the slots (X).
Zoom into the fountain and throw the FISHING LINE AND HOOK into the water (Y); take the SCREWDRIVER (Z).
Move forward.
Take a look through the broken window (A).
Talk to the man (Q).
Zoom into the painting; take the FISHLING LINE AND HOOK (R).
Zoom into the desk; take the TRAIN CARRIAGE (S) and the article (green).
Play the HOP.
Zoom into the clock, open it, and take the clock hands (T).
Take the honey dipper, dip it into the honey jar, and take the honey (U).
Take the corkscrew, use it to pull out the cork from the bottle, and take the cork (V).
Take the candle, put it into the holder, and take the candlestick (W).
You will receive the MILK.
Walk down twice.
Zoom into the door; put the 2 WHEELS and the TRAIN CARRIAGE into the slots (X).
Zoom into the fountain and throw the FISHING LINE AND HOOK into the water (Y); take the SCREWDRIVER (Z).
Move forward.
Take a look through the broken window (A).
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