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Fear for Sale: Nightmare Cinema Walkthrough 18
Fear for Sale: Nightmare Cinema Walkthrough 18
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fear for Sale: Nightmare Cinema Walkthrough 18
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fear for Sale: Nightmare Cinema Walkthrough 18 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Collect the PANEL (P) and the CHISEL (Q).
Enter the Soul Furnace.
Hang the PANEL on the wire and then press the stop button (R).
Speak with the boy’s spirit.
Collect the GRINDING STONE (S).
Take a right to the Forge.
Collect the HAMMER (T).
Place the GRINDING STONE on the grinder (U).
Use the grinder to sharpen the BLUNT SCISSORS; you will receive the SHARPENED SCISSORS.
Exit back one scene to the Soul Furnace.
Zoom into the wall; use the SHARPENED SCISSORS to cut the wires and then collect the MASK (V).
Place the CHISEL in the crack (W) and then use the hammer to open up the hole.
Zoom into the sparkles to play a HOP.
Inflate the Ball (X) with the pump (Y).
Place the bulb (Z) into the lamp (A).
Press the button (B) for the Lit Lamp.
Collect the remaining items to receive the ZIPLINE LIFT.
Back up one scene to the Conveyor.
Collect the PANEL (P) and the CHISEL (Q).
Enter the Soul Furnace.
Hang the PANEL on the wire and then press the stop button (R).
Speak with the boy’s spirit.
Collect the GRINDING STONE (S).
Take a right to the Forge.
Collect the HAMMER (T).
Place the GRINDING STONE on the grinder (U).
Use the grinder to sharpen the BLUNT SCISSORS; you will receive the SHARPENED SCISSORS.
Exit back one scene to the Soul Furnace.
Zoom into the wall; use the SHARPENED SCISSORS to cut the wires and then collect the MASK (V).
Place the CHISEL in the crack (W) and then use the hammer to open up the hole.
Zoom into the sparkles to play a HOP.
Inflate the Ball (X) with the pump (Y).
Place the bulb (Z) into the lamp (A).
Press the button (B) for the Lit Lamp.
Collect the remaining items to receive the ZIPLINE LIFT.
Back up one scene to the Conveyor.
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