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Fearful Tales: Hansel and Gretel Walkthrough 2
Fearful Tales: Hansel and Gretel Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fearful Tales: Hansel and Gretel Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fearful Tales: Hansel and Gretel Walkthrough 2 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Open the drawer; take the clue and the MATCHES (A).
Take the CHILDREN’S ROOM KEY (B) and the UMBRELLA (C).
Use the CHILDREN'S ROOM KEY in die lock (D); turn the key and go into the Children's Room.
Play the HOP.
You receive the STICKY HANDLE (E).
Open the drawer and take the OVEN MITT (F).
Take the KNITTING NEEDLE (G).
Walk down and go into the Kitchen (GI).
Take the BROKEN TEACUP (H)and the SINK STOPPER (I).
Open the stove doorand use the MATCHES in it(J).
Put the STICKY HANDLE in the pot (K) and then take the HOT HANDLE with the OVEN MITT.
Place the SINK STOPPER in the hole (L), then turn on the faucet (M). Put the HOT HANDLE in die water; touch die water for a cut scene, and take die PANTRY H ANDLE.
Put the PANTRY HANDLE on the door (N); take the FEATHER and the WINDOW PIECE
Walk down.
Open the drawer; take the clue and the MATCHES (A).
Take the CHILDREN’S ROOM KEY (B) and the UMBRELLA (C).
Use the CHILDREN'S ROOM KEY in die lock (D); turn the key and go into the Children's Room.
Play the HOP.
You receive the STICKY HANDLE (E).
Open the drawer and take the OVEN MITT (F).
Take the KNITTING NEEDLE (G).
Walk down and go into the Kitchen (GI).
Take the BROKEN TEACUP (H)and the SINK STOPPER (I).
Open the stove doorand use the MATCHES in it(J).
Put the STICKY HANDLE in the pot (K) and then take the HOT HANDLE with the OVEN MITT.
Place the SINK STOPPER in the hole (L), then turn on the faucet (M). Put the HOT HANDLE in die water; touch die water for a cut scene, and take die PANTRY H ANDLE.
Put the PANTRY HANDLE on the door (N); take the FEATHER and the WINDOW PIECE
Walk down.