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Fierce Tales: Marcus' Memory Walkthrough 12
Fierce Tales: Marcus' Memory Walkthrough 12
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fierce Tales: Marcus' Memory Walkthrough 12
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fierce Tales: Marcus' Memory Walkthrough 12 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Call the dolphin with the DOLPHIN WHISTLE (F).
Zoom into the stone; take the DOLPHIN RING (G) and read the note (H).
Go to Dolores’ House.
Call the dolphin with the DOLPHIN WHISTLE (F).
Zoom into the stone; take the DOLPHIN RING (G) and read the note (H).
Go to Dolores’ House.
Take the pliers, open the cage with it, and take the bird (J).
Take the scissors, cut open the seam with it, and take the bottle (K).
You will receive the ANCHOR.
Go to the Sea Museum.
Call the dolphin with the DOLPHIN WHISTLE (F).
Zoom into the stone; take the DOLPHIN RING (G) and read the note (H).
Go to Dolores’ House.
Call the dolphin with the DOLPHIN WHISTLE (F).
Zoom into the stone; take the DOLPHIN RING (G) and read the note (H).
Go to Dolores’ House.
Take the pliers, open the cage with it, and take the bird (J).
Take the scissors, cut open the seam with it, and take the bottle (K).
You will receive the ANCHOR.
Go to the Sea Museum.
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