Fierce Tales: Marcus' Memory Walkthrough 2

fierce tales: marcus' memory walkthrough 2
Fierce Tales: Marcus' Memory Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
fierce tales: marcus' memory walkthrough 2
Fierce Tales: Marcus' Memory Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Fierce Tales: Marcus' Memory Walkthrough 2 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

This is the official guide for Fierce Tales: Marcus' Memory Collector's Edition.

Access the map (A) to quick-jump to any available location.

Select the notes (B) to review what you have revealed so far.

From the menu (C) you can leave the game, adjust the difficulty, and adjust the game's settings.

Collected items will be stored in the inventory (D).

Press the hint button (1) whenever you need help.

Hidden Object-Puzzles will be referred to as HOP throughout this guide. Puzzles may be random; our solutions may vary from yours.

There are three grades of difficulty you can choose from in the beginning: casual, advanced, and hardcore mode.

Take the PORTRAIT (E).

Take the SHOVEL WITH SHELLS (G).

Zoom into the rock; hit the SHOVEL WITH SHELLS against the rock (F) to acquire the SHOVEL.

Remove the sand pile with the SHOVEL (purple).

Play the HOP.

Take the knife (H).

Cut the string with the knife (I) and take the string.

Take the empty watering can (J). Put the empty watering can into the water (K) to acquire the full watering can.

Connect the string to the hook (L) and take the empty fishhook.

Pour the full watering can over the soil (M). Catch the worm with the empty fishhook (green) and take the hook with worm.

Place the hook with worm into the water (yellow) to acquire the fish. Give the fish to the seagull (N).

Take the closed clam (O). Give the closed clam to the crab (P) and take the whistle (Q).

You will receive the DOLPHIN WHISTLE.





 
 
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