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Fierce Tales: Marcus' Memory Walkthrough 21
Fierce Tales: Marcus' Memory Walkthrough 21
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fierce Tales: Marcus' Memory Walkthrough 21
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fierce Tales: Marcus' Memory Walkthrough 21 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
To solve this puzzle, select the tools in numerical order (1-5) and use them to carve the wood piece.
Take the DOLPHIN WHISTLE (Q).
Call the dolphin with the DOLPHIN WHISTLE (R).
Zoom into the girl; talk to her and give the MOUNTAIN FLOWER to her (S).
Take the FISH KEY (T).
Zoom into the boat; insert the FISH KEY into the lock (U).
Zoom into the seat; take the ACTIVATING AGENT (V).
Move forward to the right.
Zoom into the cockpit; read the notes (green) and take the PHOSPHORUS (W).
Play the HOP.
To solve this puzzle, select the tools in numerical order (1-5) and use them to carve the wood piece.
Take the DOLPHIN WHISTLE (Q).
Call the dolphin with the DOLPHIN WHISTLE (R).
Zoom into the girl; talk to her and give the MOUNTAIN FLOWER to her (S).
Take the FISH KEY (T).
Zoom into the boat; insert the FISH KEY into the lock (U).
Zoom into the seat; take the ACTIVATING AGENT (V).
Move forward to the right.
Zoom into the cockpit; read the notes (green) and take the PHOSPHORUS (W).
Play the HOP.
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