Fierce Tales: Marcus' Memory Walkthrough 6

fierce tales: marcus' memory walkthrough 6
Fierce Tales: Marcus' Memory Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
fierce tales: marcus' memory walkthrough 6
Fierce Tales: Marcus' Memory Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Fierce Tales: Marcus' Memory Walkthrough 6 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Take the bell, connect it to the bull, and take the bull with bell (Y).

Take the iron, connect it to the hook (Z), and take the bobber (A).

You will receive the JACK.

Zoom into the bed; read the note (B); you will receive the 2/2 NEWSPAPER.

Zoom into the porthole; take the 2/2 BOLT (C).

Zoom into the ship and cut the rope with the KNIFE (purple); take the MERMAID (D).

Walk down.

Zoom into the boat; take the GLUE (E) and the WHEEL (F).

Walk down twice.

Zoom into the statue; insert the 2 PEARLS into the slots (G).

Take the MACE (H).

Move forward.



 
 
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