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Fierce Tales: Marcus' Memory Walkthrough 7
Fierce Tales: Marcus' Memory Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fierce Tales: Marcus' Memory Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Fierce Tales: Marcus' Memory Walkthrough 7 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Zoom into the boarded window; remove the boards with the MACE (I).
Play the HOP.
Put the scoop (J) into the sand (K) to acquire the scoop with sand. Pour the scoop with sand into the bottle (L).
Cut the seam (N) with the scissors (M) and take the magic wand (yellow).
Hit the top hat with the magic wand (light blue).
Pour the paint (O) into the other paints (dark blue) and take the brush (purple).
Dip the brush into the paints to acquire the brush with paint. Paint the coin with the brush with paint (P) and take the gold coin.
Give the gold coin to the bird (Q).
Take the gold cufflinks (green).
You will receive the GOLD CUFFLINKS.
Zoom into the boarded window; remove the boards with the MACE (I).
Play the HOP.
Put the scoop (J) into the sand (K) to acquire the scoop with sand. Pour the scoop with sand into the bottle (L).
Cut the seam (N) with the scissors (M) and take the magic wand (yellow).
Hit the top hat with the magic wand (light blue).
Pour the paint (O) into the other paints (dark blue) and take the brush (purple).
Dip the brush into the paints to acquire the brush with paint. Paint the coin with the brush with paint (P) and take the gold coin.
Give the gold coin to the bird (Q).
Take the gold cufflinks (green).
You will receive the GOLD CUFFLINKS.