Grim Tales: Bloody Mary Walkthrough 16

grim tales: bloody mary walkthrough 16
Grim Tales: Bloody Mary Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
grim tales: bloody mary walkthrough 16
Grim Tales: Bloody Mary Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Grim Tales: Bloody Mary Walkthrough 16 Screenshots, Videos:


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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Zoom into the ground and put the 4 RINGS on the hand (Z); take the IMP AMULET (A) and the RULER (B).

Go to the Recital Hall.

Zoom into the window and open it with the RULER (C); take the LADDER (D).

Go to the Second Floor.

Put the LADDER next to the debris (E).

Go up the ladder to the Third Floor.

Zoom into the table; take the POT (F).

Zoom into the wall; remove the broken bulb (G) and put the BULB in its place.

Enter the Gym.

Take the BRUSH (H).

Zoom into the cabinet; take the TOY MOUSE (I).

Walk down.

Insert the TOY MOUSE into the mouse trap (J), take the MOUSE TRAP, and take the 1/2 ANGEL AMULET (K).

Go to the Mirrored Hall.



 
 
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