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Grim Tales: Bloody Mary Walkthrough 16
Grim Tales: Bloody Mary Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Grim Tales: Bloody Mary Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Grim Tales: Bloody Mary Walkthrough 16 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Zoom into the ground and put the 4 RINGS on the hand (Z); take the IMP AMULET (A) and the RULER (B).
Go to the Recital Hall.
Zoom into the window and open it with the RULER (C); take the LADDER (D).
Go to the Second Floor.
Put the LADDER next to the debris (E).
Go up the ladder to the Third Floor.
Zoom into the table; take the POT (F).
Zoom into the wall; remove the broken bulb (G) and put the BULB in its place.
Enter the Gym.
Take the BRUSH (H).
Zoom into the cabinet; take the TOY MOUSE (I).
Walk down.
Insert the TOY MOUSE into the mouse trap (J), take the MOUSE TRAP, and take the 1/2 ANGEL AMULET (K).
Go to the Mirrored Hall.
Zoom into the ground and put the 4 RINGS on the hand (Z); take the IMP AMULET (A) and the RULER (B).
Go to the Recital Hall.
Zoom into the window and open it with the RULER (C); take the LADDER (D).
Go to the Second Floor.
Put the LADDER next to the debris (E).
Go up the ladder to the Third Floor.
Zoom into the table; take the POT (F).
Zoom into the wall; remove the broken bulb (G) and put the BULB in its place.
Enter the Gym.
Take the BRUSH (H).
Zoom into the cabinet; take the TOY MOUSE (I).
Walk down.
Insert the TOY MOUSE into the mouse trap (J), take the MOUSE TRAP, and take the 1/2 ANGEL AMULET (K).
Go to the Mirrored Hall.