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Grim Tales: Bloody Mary Walkthrough 7
Grim Tales: Bloody Mary Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Grim Tales: Bloody Mary Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Grim Tales: Bloody Mary Walkthrough 7 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Play the HOP.
You will receive the INFINITY AMULET (R).
Go to the Second Floor.
Zoom into the clock and insert the INFINITY AMULET into the niche (S); take the CORKSCREW (T).
Walk down.
Zoom into the plate and open the bottle with the CORKSCREW (U); take the TOY FLUTE (V).
Go to the Boys' Dormitory.
Zoom into the wooden doll and connect the TOY FLUTE and the MASK to it (W); take the COUNTERWEIGHT (X).
Walk down.
Zoom into the clock; connect the COUNTERWEIGHT to the clock (Y) and take the BARREL (Z).
Go to the Front Porch.
Play the HOP.
You will receive the INFINITY AMULET (R).
Go to the Second Floor.
Zoom into the clock and insert the INFINITY AMULET into the niche (S); take the CORKSCREW (T).
Walk down.
Zoom into the plate and open the bottle with the CORKSCREW (U); take the TOY FLUTE (V).
Go to the Boys' Dormitory.
Zoom into the wooden doll and connect the TOY FLUTE and the MASK to it (W); take the COUNTERWEIGHT (X).
Walk down.
Zoom into the clock; connect the COUNTERWEIGHT to the clock (Y) and take the BARREL (Z).
Go to the Front Porch.