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Grim Tales: Bloody Mary Walkthrough 9
Grim Tales: Bloody Mary Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Grim Tales: Bloody Mary Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Grim Tales: Bloody Mary Walkthrough 9 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Zoom into the roots, remove the roots with the AXE (H), and take the BOY AMULET PART (green) and the BLACKTHORN TINDER (I); light the blowtorch with the MATCHES (J) and take the BLOWTORCH.
Walk down.
Zoom into the left door; insert the 2 BOY AMULET PARTS into the niche (K).
Play the mini-game.
Break the mirrors 1-4.
Select the boys 5-7.
Select the mirror (purple).
Play the mini-game.
To solve this puzzle (L), move the chips across the board so that the good boys outnumber the bad boys.
Moving a chip to a neighboring field will create a new chip and turn adjacent chips to your color.
Jumping across a chip removes a chip from its previous position, but turns all adjacent chips to your color.
The opponent's moves are random.
Enter the Recital Hall.
Zoom into the roots, remove the roots with the AXE (H), and take the BOY AMULET PART (green) and the BLACKTHORN TINDER (I); light the blowtorch with the MATCHES (J) and take the BLOWTORCH.
Walk down.
Zoom into the left door; insert the 2 BOY AMULET PARTS into the niche (K).
Play the mini-game.
Break the mirrors 1-4.
Select the boys 5-7.
Select the mirror (purple).
Play the mini-game.
To solve this puzzle (L), move the chips across the board so that the good boys outnumber the bad boys.
Moving a chip to a neighboring field will create a new chip and turn adjacent chips to your color.
Jumping across a chip removes a chip from its previous position, but turns all adjacent chips to your color.
The opponent's moves are random.
Enter the Recital Hall.
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