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League of Light: Dark Omens Walkthrough 16
League of Light: Dark Omens Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
League of Light: Dark Omens Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
League of Light: Dark Omens Walkthrough 16 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Play the HOP.
Find and use the items in the order numbered in the find list.
To solve the puzzle (4), rotate the tumblers to match the clue from the magnifier (3). From left: skull, triangle, beaker and diamond.
You will receive the WINGS (G).
Back out.
Examine the chest of drawers and place the MOON on the book; take the 2nd HEART HALF (H).
Go forward.
Examine the fireplace and zoom into the wings; place the 2 HEART HALVES in the center (I).
Take the RUNE 2/4 (J) and GRIFFIN KEY (K).
Back out twice and go up the ladder.
Examine the dresser and place the WINGS on the top drawer; take the LEATHER FACE 2/2 (L) and RUNE 3/4 (M).
Back out; go up the stairs and then go forward.
Examine the bookstand and place the 2 LEATHER FACES on the book to trigger a puzzle (N).
Play the HOP.
Find and use the items in the order numbered in the find list.
To solve the puzzle (4), rotate the tumblers to match the clue from the magnifier (3). From left: skull, triangle, beaker and diamond.
You will receive the WINGS (G).
Back out.
Examine the chest of drawers and place the MOON on the book; take the 2nd HEART HALF (H).
Go forward.
Examine the fireplace and zoom into the wings; place the 2 HEART HALVES in the center (I).
Take the RUNE 2/4 (J) and GRIFFIN KEY (K).
Back out twice and go up the ladder.
Examine the dresser and place the WINGS on the top drawer; take the LEATHER FACE 2/2 (L) and RUNE 3/4 (M).
Back out; go up the stairs and then go forward.
Examine the bookstand and place the 2 LEATHER FACES on the book to trigger a puzzle (N).