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Love Story: The Way Home Walkthrough
Love Story: The Way Home Walkthrough
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Love Story: The Way Home Walkthrough
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Love Story: The Way Home Walkthrough Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
This is the official guide for Love Story: The Way Home.
There are three difficulty modes: Casual, Normal and Advanced.
Select Menu (A) to go back to the Main Menu and exit the game, and to change display and sound options.
The Journal (B) keeps track of the two storylines.
Move your cursor to the bottom of the screen to pull up the Inventory Bar (C).
The Hint (D) button gives you clues on where to go next or objects to pick up.
The Hint button changes to a Skip button in mini-games.
Throughout the guide, we will use the acronym ‘HOP’ for Hidden-object puzzles.
HOP items listed in orange require an extra action; for example, drawers need to be opened or several items need to be combined.
Look through the window (E).
Take the RAG (F).
Go left to the Garden Gate.
Zoom into the rocking horse; knock over the bucket and take the HOUR HAND (G).
Zoom into the toys for a HOP (G).
This is the official guide for Love Story: The Way Home.
There are three difficulty modes: Casual, Normal and Advanced.
Select Menu (A) to go back to the Main Menu and exit the game, and to change display and sound options.
The Journal (B) keeps track of the two storylines.
Move your cursor to the bottom of the screen to pull up the Inventory Bar (C).
The Hint (D) button gives you clues on where to go next or objects to pick up.
The Hint button changes to a Skip button in mini-games.
Throughout the guide, we will use the acronym ‘HOP’ for Hidden-object puzzles.
HOP items listed in orange require an extra action; for example, drawers need to be opened or several items need to be combined.
Look through the window (E).
Take the RAG (F).
Go left to the Garden Gate.
Zoom into the rocking horse; knock over the bucket and take the HOUR HAND (G).
Zoom into the toys for a HOP (G).