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Mystery Case Files: Fate's Carnival Walkthrough 9
Mystery Case Files: Fate's Carnival Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Mystery Case Files: Fate's Carnival Walkthrough 9
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Mystery Case Files: Fate's Carnival Walkthrough 9 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Touch Larry and talk to him (J) to get the TICKET (K).
Return to the Attractions.
Remove the ticket and place the TICKET in the slot (L).
Select the buttons from 1-4 to activate a HOP.
Play the HOP.
Open the book (M). Remove the panel to access the disc (N). Rotate the disc and press the symbols that appear in the book (from top to bottom). Take the Driver's Seat (O).
You receive the RUBBER GLOVES.
Return to the Fish Gates.
Use the RUBBER GLOVES on the plug (P).
Go to Marlena's Tank (Q).
Touch Larry and talk to him (J) to get the TICKET (K).
Return to the Attractions.
Remove the ticket and place the TICKET in the slot (L).
Select the buttons from 1-4 to activate a HOP.
Play the HOP.
Open the book (M). Remove the panel to access the disc (N). Rotate the disc and press the symbols that appear in the book (from top to bottom). Take the Driver's Seat (O).
You receive the RUBBER GLOVES.
Return to the Fish Gates.
Use the RUBBER GLOVES on the plug (P).
Go to Marlena's Tank (Q).