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Nightmares From The Deep: Davy Jones Walkthrough 13
Nightmares From The Deep: Davy Jones Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares From The Deep: Davy Jones Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares From The Deep: Davy Jones Walkthrough 13 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Play the HOP.
You receive an EMPTY PASS (S1).
Return to the Bridge.
Attach the WEATHERVANE NEEDLE to the weathervane; take the PRINTING ROLL (T).
Enter the Lawyer’s Office.
Remove the roll (U) and passes; read the note (V).
Insert the PRINTING ROLL (W) and EMPTY PASS (X) to trigger a puzzle.
Solution: Press 1×3, 2×3, 3×2, rotate 4 to West and press 5.
Take the TOWER PASS (Y).
Return to the Courtyard.
Play the HOP.
You receive an EMPTY PASS (S1).
Return to the Bridge.
Attach the WEATHERVANE NEEDLE to the weathervane; take the PRINTING ROLL (T).
Enter the Lawyer’s Office.
Remove the roll (U) and passes; read the note (V).
Insert the PRINTING ROLL (W) and EMPTY PASS (X) to trigger a puzzle.
Solution: Press 1×3, 2×3, 3×2, rotate 4 to West and press 5.
Take the TOWER PASS (Y).
Return to the Courtyard.