Nightmares from the Deep: The Siren's Call Walkthrough 13

nightmares from the deep: the siren's call walkthrough 13
Nightmares from the Deep: The Siren's Call Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
nightmares from the deep: the siren's call walkthrough 13
Nightmares from the Deep: The Siren's Call Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher

Nightmares from the Deep: The Siren's Call Walkthrough 13 Screenshots, Videos:


nightmares from the deep: the siren's call walkthrough 13 screenshots 1

nightmares from the deep: the siren's call walkthrough 13 screenshots 2

nightmares from the deep: the siren's call walkthrough 13 screenshots 3

nightmares from the deep: the siren's call walkthrough 13 screenshots 4

nightmares from the deep: the siren's call walkthrough 13 screenshots 5

nightmares from the deep: the siren's call walkthrough 13 screenshots 6

nightmares from the deep: the siren's call walkthrough 13 screenshots 7

nightmares from the deep: the siren's call walkthrough 13 screenshots 8

nightmares from the deep: the siren's call walkthrough 13 screenshots 9

nightmares from the deep: the siren's call walkthrough 13 screenshots 10

nightmares from the deep: the siren's call walkthrough 13 screenshots 11

nightmares from the deep: the siren's call walkthrough 13 screenshots 12



Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.

Talk to the sailor and you will receive the PHOTO (T).

Examine the mugs; move them (U).

Move the statuette and take the 2/12 GOLDEN FISH (V).

Examine the mirror to activate a puzzle (W).

To solve the puzzle, place the pieces in the correct slots to complete the image.

Please see the screenshot for the solution (Y).

Take the NEWSPAPER KEY (Y1).

Return to the Promenade.

Examine the door and select the lock; use the NEWSPAPER KEY on it (Z).

Turn the key and select the handle; enter the Newspaper Office (A).

Use the LIGHTER on the scene and select the desk to activate a HOP (B).



 
 
zoomed screenshot
We use cookies to offer you a better browsing experience, analyse site traffic, personalise content, and server targeted ads. By using our site, you consent to our use of cookies.
Cookie Policy      Got It