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Nightmares from the Deep: The Siren's Call Walkthrough 13
Nightmares from the Deep: The Siren's Call Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 13
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 13 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Talk to the sailor and you will receive the PHOTO (T).
Examine the mugs; move them (U).
Move the statuette and take the 2/12 GOLDEN FISH (V).
Examine the mirror to activate a puzzle (W).
To solve the puzzle, place the pieces in the correct slots to complete the image.
Please see the screenshot for the solution (Y).
Take the NEWSPAPER KEY (Y1).
Return to the Promenade.
Examine the door and select the lock; use the NEWSPAPER KEY on it (Z).
Turn the key and select the handle; enter the Newspaper Office (A).
Use the LIGHTER on the scene and select the desk to activate a HOP (B).
Talk to the sailor and you will receive the PHOTO (T).
Examine the mugs; move them (U).
Move the statuette and take the 2/12 GOLDEN FISH (V).
Examine the mirror to activate a puzzle (W).
To solve the puzzle, place the pieces in the correct slots to complete the image.
Please see the screenshot for the solution (Y).
Take the NEWSPAPER KEY (Y1).
Return to the Promenade.
Examine the door and select the lock; use the NEWSPAPER KEY on it (Z).
Turn the key and select the handle; enter the Newspaper Office (A).
Use the LIGHTER on the scene and select the desk to activate a HOP (B).