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Nightmares from the Deep: The Siren's Call Walkthrough 16
Nightmares from the Deep: The Siren's Call Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 16
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 16 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
To solve the puzzle, choose the fish in the proper sequence: 1-6 (F).
Examine the controls; place the CRANE LEVER in the slot (G).
Place the COAL on the shelf (H).
Use the FIREPROOF GLOVE on the furnace (I).
Use the shovel with the coal (J).
Pull the left lever (K).
Pull the right lever (L).
Walk forward to the Street.
Select the lens; examine the telescope (M).
Examine the cliff; select the Fisherman (N).
Talk to the Fisherman; take the 2/3 TOY SOLDIER (O).
Walk down and then walk forward to the Fountain.
Examine the cart; take the THICK CLOTH (P).
Walk down.
To solve the puzzle, choose the fish in the proper sequence: 1-6 (F).
Examine the controls; place the CRANE LEVER in the slot (G).
Place the COAL on the shelf (H).
Use the FIREPROOF GLOVE on the furnace (I).
Use the shovel with the coal (J).
Pull the left lever (K).
Pull the right lever (L).
Walk forward to the Street.
Select the lens; examine the telescope (M).
Examine the cliff; select the Fisherman (N).
Talk to the Fisherman; take the 2/3 TOY SOLDIER (O).
Walk down and then walk forward to the Fountain.
Examine the cart; take the THICK CLOTH (P).
Walk down.