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Nightmares from the Deep: The Siren's Call Walkthrough 3
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Nightmares from the Deep: The Siren's Call Walkthrough 3
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
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Nightmares from the Deep: The Siren's Call Walkthrough 3
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 3 Screenshots, Videos:
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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
- Examine the desk and select the screen; press the green button (A).
- Walk forward to the Hall.
-Talk to the Fisherman; examine the display case (B).
- Take the OFFICE KEY (C).
- Walk down to your Office.
- Examine the cupboard door; place the OFFICE KEY in the lock and turn it (D).
- Examine the book; take the SCISSORS (E).
- Walk forward to the Hall.
- Examine the Fisherman; use the SCISSORS on the rope (F).
- Select the rope and open the package (G).
- Examine the desk and select the screen; press the green button (A).
- Walk forward to the Hall.
-Talk to the Fisherman; examine the display case (B).
- Take the OFFICE KEY (C).
- Walk down to your Office.
- Examine the cupboard door; place the OFFICE KEY in the lock and turn it (D).
- Examine the book; take the SCISSORS (E).
- Walk forward to the Hall.
- Examine the Fisherman; use the SCISSORS on the rope (F).
- Select the rope and open the package (G).