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Nightmares from the Deep: The Siren's Call Walkthrough 6
Nightmares from the Deep: The Siren's Call Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 6
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 6 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
- Examine the pump; place the HOSE and the VALVE on the pump (W).
-Turn the valve.
- Walk forward.
- Select the hose; drag it around the flames to extinguish the fire (X).
-Walk upstairs to the Bedroom.
- Move the curtain (Y).
-Talk to Calliope (Z).
-Take the 1/12 GOLDEN FISH (A).
- Examine the balcony (B).
- Examine the Fisherman; select the antiques to activate a HOP.
- Examine the pump; place the HOSE and the VALVE on the pump (W).
-Turn the valve.
- Walk forward.
- Select the hose; drag it around the flames to extinguish the fire (X).
-Walk upstairs to the Bedroom.
- Move the curtain (Y).
-Talk to Calliope (Z).
-Take the 1/12 GOLDEN FISH (A).
- Examine the balcony (B).
- Examine the Fisherman; select the antiques to activate a HOP.