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Nightmares from the Deep: The Siren's Call Walkthrough 8
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Nightmares from the Deep: The Siren's Call Walkthrough 8
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
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Nightmares from the Deep: The Siren's Call Walkthrough 8
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Nightmares from the Deep: The Siren's Call Walkthrough 8 Screenshots, Videos:
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Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
- Examine the Fisherman; use the SMELLING SALTS on him and take the Map (L).
- Examine the balcony; place the handle with the blade (M); take the HATCHET (N).
- Walk downstairs.
- Examine the rubble; move the rubble and take the ROPE (O).
- Examine the beams and use the HATCHET on them
(P).
- Walk forward to the Front Door.
- Place the rope on the boards; select the rope (Q).
- Examine the Fisherman; use the SMELLING SALTS on him and take the Map (L).
- Examine the balcony; place the handle with the blade (M); take the HATCHET (N).
- Walk downstairs.
- Examine the rubble; move the rubble and take the ROPE (O).
- Examine the beams and use the HATCHET on them
(P).
- Walk forward to the Front Door.
- Place the rope on the boards; select the rope (Q).