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Portal of Evil:Stolen Runes Walkthrough 17
Portal of Evil:Stolen Runes Walkthrough 17
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Portal of Evil:Stolen Runes Walkthrough 17
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Portal of Evil:Stolen Runes Walkthrough 17 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Examine the vase; take the LOCK PART (X).
Take the MESSAGE (@).
Examine the dry ground and dig a few times; take the 2nd LOCK PART (Y).
Examine the top of the barrel; take the 3rd LOCK PART (Z).
Examine the fire ring; take the STICK (A) and 4th LOCK PART (B).
Examine the trunk and place the 4 LOCK PARTS on their matching sections of the lock. Reexamine the trunk and take the LANTERN (C).
Examine the top of the ladder and use the STICK on the stone. Use the HAMMER on the STICK and then pull the STICK (D) until the rock is moved.
Go up the ladder and then to the Scientist’s house.
Examine the hatch and use the LANTERN on it; use the BOX OF MATCHES on the LANTERN (E).
Examine the lit hatch to access a HOP.
Place the items where they belong in the scene.
Use the crowbar on the stone and examine the hole to place some of the items (F).
You will earn a CABINET HANDLE.
Go to the Wine cellar.
Examine the vase; take the LOCK PART (X).
Take the MESSAGE (@).
Examine the dry ground and dig a few times; take the 2nd LOCK PART (Y).
Examine the top of the barrel; take the 3rd LOCK PART (Z).
Examine the fire ring; take the STICK (A) and 4th LOCK PART (B).
Examine the trunk and place the 4 LOCK PARTS on their matching sections of the lock. Reexamine the trunk and take the LANTERN (C).
Examine the top of the ladder and use the STICK on the stone. Use the HAMMER on the STICK and then pull the STICK (D) until the rock is moved.
Go up the ladder and then to the Scientist’s house.
Examine the hatch and use the LANTERN on it; use the BOX OF MATCHES on the LANTERN (E).
Examine the lit hatch to access a HOP.
Place the items where they belong in the scene.
Use the crowbar on the stone and examine the hole to place some of the items (F).
You will earn a CABINET HANDLE.
Go to the Wine cellar.