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Punished Talents: Seven Muses Walkthrough 3
Punished Talents: Seven Muses Walkthrough 3
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Punished Talents: Seven Muses Walkthrough 3
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Punished Talents: Seven Muses Walkthrough 3 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Take the PIG SNOUT (L). Use some GLUE on the base (M), then place the statue on it (N) and take the ELEPHANT FIGURINE.
Enter the Cafe (O).
Talk to Robert; take the DECODER (P).
Open the latches; take the CLEANING SOLUTION and BOW (Q).
Return to Russell's Office. Remove the picture and place the DECODER on the paper (R).
Turn the dial (S) to 9614 (in either direction) and stop after each one.
Take the Note and the MANUSCRIPT (T). Place the PIG SNOUT on the pig (U); take the COIN 2/4 (V).
Return to the Boulevard and go through the left door (V1).
Talk to Robert (W).
Take the DIRTY BANDAGE (X). Open the drawer; take the HAMMER (Y).
Grab the MAGNIFYING GLASS (Z).
Return to the Cafe. Break the glass with the HAMMER and open the door to activate a HOP (Z1).
Take the PIG SNOUT (L). Use some GLUE on the base (M), then place the statue on it (N) and take the ELEPHANT FIGURINE.
Enter the Cafe (O).
Talk to Robert; take the DECODER (P).
Open the latches; take the CLEANING SOLUTION and BOW (Q).
Return to Russell's Office. Remove the picture and place the DECODER on the paper (R).
Turn the dial (S) to 9614 (in either direction) and stop after each one.
Take the Note and the MANUSCRIPT (T). Place the PIG SNOUT on the pig (U); take the COIN 2/4 (V).
Return to the Boulevard and go through the left door (V1).
Talk to Robert (W).
Take the DIRTY BANDAGE (X). Open the drawer; take the HAMMER (Y).
Grab the MAGNIFYING GLASS (Z).
Return to the Cafe. Break the glass with the HAMMER and open the door to activate a HOP (Z1).