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Queen's Tales: The Beast and the Nightingale Walkthrough 11
Queen's Tales: The Beast and the Nightingale Walkthrough 11
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Queen's Tales: The Beast and the Nightingale Walkthrough 11
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Queen's Tales: The Beast and the Nightingale Walkthrough 11 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Use LITTLE JOHNNY on the tree (C).
Take the POT (D).
Use the FEATHER on the WEEPIE; take the HANDKERCHIEF and the WEEPIE (E).
Walk right.
Use the POT to take the GLOWING JELLYFISH (F).
Walk down.
Place the GLOWING JELLYFISH near the log (G).
Take the note and the RIBBON (H).
Walk down.
Use the RIBBON on the vines and take the ANCHOR (I).
Return to the shipwreck.
Place the ANCHOR on the crab's hat; take the TREE (J).
Use the HANDKERCHIEF on the lamp and release the butterfly (K).
Select the opening (L).
Use LITTLE JOHNNY on the tree (C).
Take the POT (D).
Use the FEATHER on the WEEPIE; take the HANDKERCHIEF and the WEEPIE (E).
Walk right.
Use the POT to take the GLOWING JELLYFISH (F).
Walk down.
Place the GLOWING JELLYFISH near the log (G).
Take the note and the RIBBON (H).
Walk down.
Use the RIBBON on the vines and take the ANCHOR (I).
Return to the shipwreck.
Place the ANCHOR on the crab's hat; take the TREE (J).
Use the HANDKERCHIEF on the lamp and release the butterfly (K).
Select the opening (L).