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Rite of Passage: Child of the Forest Walkthrough 7
Rite of Passage: Child of the Forest Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Rite of Passage: Child of the Forest Walkthrough 7
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Rite of Passage: Child of the Forest Walkthrough 7 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
- Take the 3/4 MAP PIECE (K).
- Look at the area with the cat; move the 5 pieces to the wheel, and then take the HAMSTER WHEEL (L).
- Read the poster (M).
- Look at the opening under the poster for a mini-game.
- Select the lighthouse to light up the area (0).
- There are 3 levels.
- For the first level, select the anchor (P), and use it to guide the sfup token along the white lines to the finish (Q).
- For the second level (R), use the anchor to guide the ship token to the finish, while avoiding the wind, clouds, and lightning.
- For the third level (S), use the anchor to drag the token to the finish, while avoiding the rocks and the octopi (T).
- Lure the octopus away from the path you want to travel, and then sneak past.
- Pull the switch to lower the drawbridge (V).
- Walk forward across the bridge.
- Take the 3/4 MAP PIECE (K).
- Look at the area with the cat; move the 5 pieces to the wheel, and then take the HAMSTER WHEEL (L).
- Read the poster (M).
- Look at the opening under the poster for a mini-game.
- Select the lighthouse to light up the area (0).
- There are 3 levels.
- For the first level, select the anchor (P), and use it to guide the sfup token along the white lines to the finish (Q).
- For the second level (R), use the anchor to guide the ship token to the finish, while avoiding the wind, clouds, and lightning.
- For the third level (S), use the anchor to drag the token to the finish, while avoiding the rocks and the octopi (T).
- Lure the octopus away from the path you want to travel, and then sneak past.
- Pull the switch to lower the drawbridge (V).
- Walk forward across the bridge.