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Strange Discoveries: Aurora Peak Walkthrough 10
Strange Discoveries: Aurora Peak Walkthrough 10
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Strange Discoveries: Aurora Peak Walkthrough 10
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Strange Discoveries: Aurora Peak Walkthrough 10 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Look at the chest and place the MOUNTAIN EMBLEM in the lock (C).
Take the NET and the SMOKER (D).
Walk down and to the left.
Look at the bird, give him the SUNFLOWER SEEDS, and take the HONEY DIPPER (E).
Walk down.
Look at the hive and set the SMOKER in the circle (F).
Place the FLINT and the CRUMPLED PAPER on the table (G).
Place the CRUMPLED PAPER in the SMOKER and use the FLINT to light it.
Close the lid (H) and wait for the bees to leave.
Use the HONEY DRIPPER on the hive opening to get the HONEY-COATED DIPPER (I).
Walk to the right and enter the Resort.
Look in the tank and use the HONEY-COATED DIPPER to collect the 4 TERMITES (J).
Take the BEAKER (K).
Walk down twice and go left.
Look at the gazebo and use the TERMITES on the wood (L).
Select the gazebo for a HOP.
Look at the chest and place the MOUNTAIN EMBLEM in the lock (C).
Take the NET and the SMOKER (D).
Walk down and to the left.
Look at the bird, give him the SUNFLOWER SEEDS, and take the HONEY DIPPER (E).
Walk down.
Look at the hive and set the SMOKER in the circle (F).
Place the FLINT and the CRUMPLED PAPER on the table (G).
Place the CRUMPLED PAPER in the SMOKER and use the FLINT to light it.
Close the lid (H) and wait for the bees to leave.
Use the HONEY DRIPPER on the hive opening to get the HONEY-COATED DIPPER (I).
Walk to the right and enter the Resort.
Look in the tank and use the HONEY-COATED DIPPER to collect the 4 TERMITES (J).
Take the BEAKER (K).
Walk down twice and go left.
Look at the gazebo and use the TERMITES on the wood (L).
Select the gazebo for a HOP.