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Strange Discoveries: Aurora Peak Walkthrough 12
Strange Discoveries: Aurora Peak Walkthrough 12
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Strange Discoveries: Aurora Peak Walkthrough 12
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Strange Discoveries: Aurora Peak Walkthrough 12 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
Locate all the objects based on their silhouette (Q).
Use the objects as you find them to locate other items.
Take a lit match and light the candle (1), then take the key and unlock the book (2).
Take the pearl emblem from inside the book and open the drawer (3).
Use the handle on the door (4); take the keypad and place it on the safe (5).
Use the stamp on the sticky note (6), then press those numbers on the keypad (7).
Take the DISINFECTANT from inside the safe.
Walk down twice, go left and select the gazebo for a HOP.
Take the items from inventory and place them with a related item (R).
You will earn the FISH EMBLEM.
Look at the gate and use the GROWTH POTION on the vines (S).
Walk right (T).
Locate all the objects based on their silhouette (Q).
Use the objects as you find them to locate other items.
Take a lit match and light the candle (1), then take the key and unlock the book (2).
Take the pearl emblem from inside the book and open the drawer (3).
Use the handle on the door (4); take the keypad and place it on the safe (5).
Use the stamp on the sticky note (6), then press those numbers on the keypad (7).
Take the DISINFECTANT from inside the safe.
Walk down twice, go left and select the gazebo for a HOP.
Take the items from inventory and place them with a related item (R).
You will earn the FISH EMBLEM.
Look at the gate and use the GROWTH POTION on the vines (S).
Walk right (T).