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Whispered Secrets: Into the Beyond Walkthrough 2
Whispered Secrets: Into the Beyond Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Whispered Secrets: Into the Beyond Walkthrough 2
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
* OS: Windows 7 / Vista / XP
* CPU: Pentium 3 1.0 GHz or Higher
Whispered Secrets: Into the Beyond Walkthrough 2 Screenshots, Videos:
Follow our crystal clear walkthrough and helpful tricks to get you through the rough spots! Click the button to download full walkthrough.
* Speak to the Clarice (A).
* Speak to Tim (B).
* Take the DOOR HANDLE (C).
* Place the DOOR HANDLE on the door; turn it (D).
* Exit through the door.
* Open the van door to trigger a HOP (E).
* Play the HOP.
* You earn a CIRCULAR PLATE (F).
* Take the SHOVEL (G).
* Use the SHOVEL on the snow pile and receive a SNOWBALL; take the 2nd CIRCULAR PLATE (H).
* Place the 2 CIRCULAR PLATES on the gate to trigger a puzzle (I). SG_TEXT_CHAPTER_1_2=* Find the matching pairs.
* See screenshot for solution (J).
* Rotate the rings to complete the picture.
* See screenshot for solution (K).
* Go through the gate.
* Use the SHOVEL on the snow; take the HOCKEY STICK (L).
* Take the BELL HAMMER (M).
* Back out.
* Place the BELL HAMMER on the bell; turn the ringer (N).
* Enter the station.
* Speak to the Clarice (A).
* Speak to Tim (B).
* Take the DOOR HANDLE (C).
* Place the DOOR HANDLE on the door; turn it (D).
* Exit through the door.
* Open the van door to trigger a HOP (E).
* Play the HOP.
* You earn a CIRCULAR PLATE (F).
* Take the SHOVEL (G).
* Use the SHOVEL on the snow pile and receive a SNOWBALL; take the 2nd CIRCULAR PLATE (H).
* Place the 2 CIRCULAR PLATES on the gate to trigger a puzzle (I). SG_TEXT_CHAPTER_1_2=* Find the matching pairs.
* See screenshot for solution (J).
* Rotate the rings to complete the picture.
* See screenshot for solution (K).
* Go through the gate.
* Use the SHOVEL on the snow; take the HOCKEY STICK (L).
* Take the BELL HAMMER (M).
* Back out.
* Place the BELL HAMMER on the bell; turn the ringer (N).
* Enter the station.